Personal Details

sambassheadshot
  • Samuel Bass
  • Game Designer
  • Los Angeles CA
  • sambassgamedesigner@gmail.com

I am a 20+ year veteran game designer with a strong technical background and broad development experience, ranging from AAA first person shooter and real-time strategy games to the emerging medium of virtual reality. From hands on design, prototyping and software production to writing, story development and high level creative oversight, I have a wide range of skills that can help you make your experiences better.

Experience

2018 - Present

Snapchat

INTERACTIVE DESIGNER

Explore experimental features for popular social media app. Liaise with executives and department heads, drive core vision, design, prototype and iterate AR content

2017 - 2018

WeVR

LEAD DESIGNER

Conceptual design. Liaise with creative director, external creative partners and executive layer. Systems, AI and level design, prototyping and implementation.

  • Unannounced original IP (in production)

2014 - 2016

Three One Zero

TECHNICAL DESIGN DIRECTOR

Conceptual design. Systems, AI and level design, prototyping and implementation. Experiential scripting. Streaming system design and implementation. Development tool design. Audio and subtitle design and implementation. Gameplay and narrative feedback. Team-wide technical support.

  • Unannounced licensed IP (unreleased)
  • ADR1FT (505 Games, 2016)

2007 - 2013

Electronic Arts

LEAD DESIGNER

Design team management and creative oversight. Liaised with team leadership and executive layer. Conceptual design. Writing and narrative design. Systems, AI and level design, prototyping and implementation. Development tool design.

  • Commander & Conquer: Generals 2 (unreleased)
  • Command & Conquer 4: Tiberian Twilight (2010)
  • Command & Conquer 3: Kane’s Wrath (2008)

2008 - 2013

Electronic Arts

LOREMASTER, COMMAND & CONQUER UNIVERSE

Franchise-wide narrative oversight – all internal and external titles, film, novel and comic book licensees. Creative leadership for live action cinematic sequences.

2002 - 2007

Electronic Arts

SENIOR DESIGNER

Liaised with team leadership, collaborated on key features. Conceptual design. Writing and narrative design. Systems, AI and level design, prototyping and implementation.

  • Command & Conquer: Red Alert 3 (2008)
  • Command & Conquer 3: Tiberian Wars (2007)
  • Lords of the Rings: Battle for Middle Earth 2 (2006)
  • Goldeneye: Rogue Agent (2004)
  • Medal of Honor: Rising Sun (2002)

1995 - 2000

Ronin Entertainment

DESIGNER

Writing and narrative design. Systems, AI and level design, prototyping and implementation.

  • Star Wars: Force Commander (Lucasarts, 2000)
  • Armor Command (Ripcord Games, 1998)
  • Neo Hunter (Virgin Games, 1996)

Portfolio

  • + >

    Unannounced Licensed IP

    VR oriented first person experience (FPX) with strong action elements. Developed for Oculus Rift / HTC Vive / Playstation VR.

  • + >

    ADR1FT

    VR oriented first person experience (FPX). Available on PC / Oculus Rift / HTC Vive / PS4.

  • + >

    Command & Conquer : Generals 2

    Real time strategy game (RTS) with single player campaign and online live service / free-to-play multiplayer. Developed for PC but unreleased.

  • + >

    Command & Conquer 4 : Tiberian Twilight

    Real time strategy game (RTS) with single-player and co-op campaigns, multiplayer, live action cinematics. Available on PC / Xbox 360.

  • + >

    Command & Conquer : Red Alert 3

    Real time strategy game (RTS) with single-player and co-op campaigns, multiplayer, live action cinematics. Available on PC / Xbox 360.

  • + >

    Command & Conquer 3 : Kane’s Wrath

    Real time strategy game (RTS) with single-player campaign, multiplayer, live action cinematics. Available on PC / Xbox 360.

  • + >

    Command & Conquer 3 : Tiberium Wars

    Real time strategy game (RTS) with single-player campaign, multiplayer, live action cinematics. Available on PC / Xbox 360.

  • + >

    Lord of the Rings : Battle for Middle Earth II

    Real time strategy game (RTS) with single-player campaign, multiplayer. Available on PC / Xbox 360.

  • + >

    Goldeneye : Rogue Agent

    First Person Shooter (FPS) with single-player campaign and multiplayer. Available on PS2, Xbox, Gamecube

VR oriented first person experience (FPX) with strong action elements. Developed for Oculus Rift / HTC Vive / Playstation VR.
VR oriented first person experience (FPX). Available on PC / Oculus Rift / HTC Vive / PS4.
Real time strategy game (RTS) with single player campaign and online live service / free-to-play multiplayer. Developed for PC but unreleased.
Real time strategy game (RTS) with single-player and co-op campaigns, multiplayer, live action cinematics. Available on PC / Xbox 360.
Real time strategy game (RTS) with single-player and co-op campaigns, multiplayer, live action cinematics. Available on PC / Xbox 360.
Real time strategy game (RTS) with single-player campaign, multiplayer, live action cinematics. Available on PC / Xbox 360.
Real time strategy game (RTS) with single-player campaign, multiplayer, live action cinematics. Available on PC / Xbox 360.
Real time strategy game (RTS) with single-player campaign, multiplayer. Available on PC / Xbox 360.
First Person Shooter (FPS) with single-player campaign and multiplayer. Available on PS2, Xbox, Gamecube

Skills & Tools

SKILLS

  • Narrative design and scripting
  • Systems design and implementation
  • AI design and implementation
  • Virtual reality design
  • Story plotting and dialog
  • Audio integration
  • Localization

TOOLS

  • Unreal Engine 4.0
  • Unity
  • C# / Javascript scripting
  • Visual Studio
  • Adobe Creative Suite
  • Microsoft Creative Suite
  • Final Draft
  • Perforce

Education

1995 - 2000

U.C. Santa Barbara

FILM STUDIES

Four years towards B.A.

Recipient of Paul N. and Eleanor T. Lazarus scholarship for promising young screenwriters.