I am a 20+ year veteran game designer?with a strong technical background?and broad development experience, ranging from AAA first person shooter and?real-time strategy games to the emerging medium of virtual reality. From hands on design, prototyping and software production to writing, story development and?high level creative oversight, I have a wide range of skills that can help you make your experiences better.
Personal Details

- Samuel Bass
- Game Designer
- Los Angeles CA
- samuel.bass@gmail.com
Experience
2018 - Present
WeVR
SENIOR DESIGN CONSULTANT
Conceptual design. Liaise with creative director, external creative partners and executive layer. Systems, AI and level design, prototyping and implementation.
- Unannounced original IP (in production)
2018 April - 2018 October
Snapchat
INTERACTIVE DESIGN CONSULTANT
Explore experimental features for popular social media app. Liaise with executives and department heads, drive core vision, design, prototype and iterate AR content
2017 - 2018
WeVR
LEAD DESIGNER
Conceptual design. Liaise with creative director, external creative partners and executive layer. Systems, AI and level design, prototyping and implementation.
- Unannounced original IP (in production)
2014 - 2016
Three One Zero
TECHNICAL DESIGN DIRECTOR
Conceptual design. Systems, AI and level design, prototyping and implementation. Experiential scripting. Streaming system design and implementation. Development tool design. Audio and subtitle design and implementation. Gameplay and narrative feedback. Team-wide technical support.
- Unannounced licensed IP (unreleased)
- ADR1FT (505 Games, 2016)
2007 - 2013
Electronic Arts
LEAD DESIGNER
Design team management and creative oversight. Liaised with team leadership and executive layer. Conceptual design. Writing and narrative design. Systems, AI and level?design, prototyping and implementation. Development tool design.
- Commander & Conquer: Generals 2 (unreleased)
- Command & Conquer 4: Tiberian Twilight (2010)
- Command & Conquer 3: Kane?s Wrath (2008)
2008 - 2013
Electronic Arts
LOREMASTER, COMMAND & CONQUER UNIVERSE
Franchise-wide narrative oversight ? all internal and external titles, film, novel and comic book licensees. Creative leadership for live action cinematic sequences.
2002 - 2007
Electronic Arts
SENIOR DESIGNER
Liaised with team leadership, collaborated on key features. Conceptual design. Writing and narrative design. Systems, AI and level design, prototyping and implementation.
- Command & Conquer: Red Alert 3 (2008)
- Command & Conquer 3: Tiberian Wars (2007)
- Lords of the Rings: Battle for Middle Earth 2 (2006)
- Goldeneye: Rogue Agent (2004)
- Medal of Honor: Rising Sun (2002)
1995 - 2000
Ronin Entertainment
DESIGNER
Writing and narrative design. Systems, AI and level design, prototyping and implementation.
- Star Wars: Force Commander (Lucasarts, 2000)
- Armor Command (Ripcord Games, 1998)
- Neo Hunter (Virgin Games, 1996)
Portfolio
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Unannounced Licensed IP
VR oriented first person experience (FPX) with strong action elements. Developed for Oculus Rift / HTC Vive / Playstation VR.
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ADR1FT
VR oriented first person experience (FPX). Available on PC / Oculus Rift / HTC Vive / PS4.
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Command & Conquer : Generals 2
Real time strategy game (RTS) with single player campaign and online live service / free-to-play multiplayer. Developed for PC but unreleased.
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Command & Conquer 4 : Tiberian Twilight
Real time strategy game (RTS) with single-player and co-op campaigns, multiplayer, live action cinematics. Available on PC / Xbox 360.
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Command & Conquer : Red Alert 3
Real time strategy game (RTS) with single-player and co-op campaigns, multiplayer, live action cinematics. Available on PC / Xbox 360.
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Command & Conquer 3 : Kane’s Wrath
Real time strategy game (RTS) with single-player campaign, multiplayer, live action cinematics. Available on PC / Xbox 360.
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Command & Conquer 3 : Tiberium Wars
Real time strategy game (RTS) with single-player campaign, multiplayer, live action cinematics. Available on PC / Xbox 360.
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Lord of the Rings : Battle for Middle Earth II
Real time strategy game (RTS) with single-player campaign, multiplayer. Available on PC / Xbox 360.
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Goldeneye : Rogue Agent
First Person Shooter (FPS) with single-player campaign and multiplayer. Available on PS2, Xbox, Gamecube
Skills & Tools
SKILLS
- Narrative design and scripting
- Systems design and implementation
- AI design and implementation
- Virtual reality design
- Story plotting and dialog
- Audio integration
- Localization
TOOLS
- Unreal Engine 4.0
- Unity
- C# / Javascript scripting
- Visual Studio
- Adobe Creative Suite
- Microsoft Creative Suite
- Final Draft
- Perforce
Education
1995 - 2000
U.C. Santa Barbara
FILM STUDIES
Four years towards B.A.
Recipient of Paul N. and Eleanor T. Lazarus scholarship for promising young screenwriters.